

This is also where you would set your multi-tap on, if required. The Megadrive/Genesis has many types of peripherals, notably a 6-button controller that some games require to be fully functional and a few lightguns. This applies only to Megadrive/Genesis games.ĬONTROLLER 1 TYPE ntroller1_md Shows crosshairs for Menacer and Justifiers devices. SHOW LIGHTGUN CROSSHAIR megadrive.gun_cursor_md ⇒ Off False, Composite (color bleeding + artifacts) composite, SVideo (color bleeding only) svideo, RGB (crisp image) rgb.

Batocera's or RetroArch's preset shaders can be used instead. This applies only to Megadrive/Genesis games. GenesisPlusGX has the Blarg NTSC filter built-in as a feature, unrelated to the shader selected within Batocera. NTSC FILTER megadrive.gpgx_blargg_filter_md Some games rely on the limit to mask certain sprites, but is generally not noticeable when removed. The Megadrive/Genesis can only draw ~80 sprites per horizontal line at a time, and any more will be mitigated by rapidly flickering between them each frame. REDUCE SPRITE FLICKERING global.gpgx_no_sprite_limit Settings that apply to all systems this core supports
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Latency reduction and optimizing performance.Raspberry Pi: Add power buttons/switches.Sync files across multiple devices (Syncthing).PCman built-in file manager (for Xorg-powered devices).
